GRASP (object-oriented design) - définition. Qu'est-ce que GRASP (object-oriented design)
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Qu'est-ce (qui) est GRASP (object-oriented design) - définition

GUIDELINES IN OBJECT-ORIENTED DESIGN
Information expert; GRASP (Object Oriented Design)

GRASP (object-oriented design)         
General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" first published by Craig Larman in his 1997 book Applying UML and Patterns.
OOPL         
  • C]] (black) competed for the top position.
PROGRAMMING PARADIGM BASED ON THE CONCEPT OF OBJECTS
Object-oriented; Object-oriented language; Object oriented; Object-oriented (programming); Object oriented programming; Object oriented language; Object orientated programming; Object-orientated programming; Object-oriented computer programming; Object-oriented languages; Object-Oriented Programming; Object-oriented SQL; Object-Oriented programming; Checking type instead of membership; Object system; Object Orientated; Object-oriented technology; Object orientated; Object Oriented; OOPL; Objected-oriented programming language; Object technology; Object oriented programming language; Object orentation; Object-oriented code; Obect-oriented programming; Object-oriented programming language; Object oriented programing; History of object oriented programming; Object Oriented Programming; Principles of OOP; Object-oriented Programming; Object-Oriented Software Engineering; Object decoupling; Object-oriented computing; Criticism of object-oriented programming; Object-oriented programming languages; OOSE; Dot notation (object-oriented programming); Object-oriented programming system; Object-oriented design patterns; Object-oriented software engineering; Formal semantics of object-oriented languages
OOPL         
  • C]] (black) competed for the top position.
PROGRAMMING PARADIGM BASED ON THE CONCEPT OF OBJECTS
Object-oriented; Object-oriented language; Object oriented; Object-oriented (programming); Object oriented programming; Object oriented language; Object orientated programming; Object-orientated programming; Object-oriented computer programming; Object-oriented languages; Object-Oriented Programming; Object-oriented SQL; Object-Oriented programming; Checking type instead of membership; Object system; Object Orientated; Object-oriented technology; Object orientated; Object Oriented; OOPL; Objected-oriented programming language; Object technology; Object oriented programming language; Object orentation; Object-oriented code; Obect-oriented programming; Object-oriented programming language; Object oriented programing; History of object oriented programming; Object Oriented Programming; Principles of OOP; Object-oriented Programming; Object-Oriented Software Engineering; Object decoupling; Object-oriented computing; Criticism of object-oriented programming; Object-oriented programming languages; OOSE; Dot notation (object-oriented programming); Object-oriented programming system; Object-oriented design patterns; Object-oriented software engineering; Formal semantics of object-oriented languages
Object-Oriented Programming Language (Reference: OOP)

Wikipédia

GRASP (object-oriented design)

General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment": 6  first published by Craig Larman in his 1997 book Applying UML and Patterns.

The different patterns and principles used in GRASP are controller, creator, indirection, information expert, low coupling, high cohesion, polymorphism, protected variations, and pure fabrication. All these patterns solve some software problems common to many software development projects. These techniques have not been invented to create new ways of working, but to better document and standardize old, tried-and-tested programming principles in object-oriented design.

Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology.": 272  Thus, the GRASP principles are really a mental toolset, a learning aid to help in the design of object-oriented software.